Pac man atari 5200 worth9/25/2023 Still, it seemed that Pac-Man was a hard game to accurately port for the longest time. Not only for the game being this way, but for Atari allowing the game to hit the shelves looking like this. Pac-Man and Pac-Man Jr., but as far as Pac-Man goes, the ball was dropped. They corrected this mistake (in a very big way) by introducing near-arcade perfect versions (for Atari) of Ms. But it came with a terrible price to Atari's future. This was one of those "the name will sell it alone" moments in gaming history, and they were right. One of the biggest selling games for the Atari, and also one of the biggest disappointments. Gamers played the same maze, over and over, without stopping. He always floated around the maze facing the side, no matter where he was going.Īnd of course, no intermissions. Nothing even close to the original sounds.Īnd the greatest mystery of all: Pac-Man could never point up or down. Dot eating, ghost noises, chasing the ghosts after eating an Energizer. There was a grating four-note tone that replaced the original Pac-Man theme, and it was awful. Not that they would miss much from the muted colors of the regular game. Setting the game in black and white mode allowed the player to see them clearer. You left them alone when the tone stopped that signified you could chase them. They didn't even flash when they were about to change back. They wandered around the broken maze aimlessly, and sometime, you might get caught. Hard to see, as they blended in with the maze, and devoid of the personality traits from the arcade game. They were all the same flickering, pastel color. And don't even get me started on the "vitamin" that replaced the fruit. There were no clever maze parts to lose ghosts, on a series of angles that looked like broken squares. The escape tunnel was no longer on the sides, but on the top and bottom. The maze was built nothing like the arcade's version. However, as I got older, I soon wised up that this game was almost NOTHING like my beloved Pac-Man that I loved in the arcades. I also liked the illustrations found in the game manual, as they had that sleek, rounded style that Atari's illustrator was know for doing with several of Atari's games. That's Pac-Man, right? Can't argue that the basic premise of the game was there. After all, you did control a yellow dot through a maze eating pellets and running from ghosts. Because it was Pac-Man, and to me, that was enough. Even rolled the high score back to zero, I played it so much.
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